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Windows VST3 · 64-bit

CombGrain

A dual-engine comb delay and granular texture processor for resonant motion, fractured ambience and unstable spatial effects.

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CombGrain plugin interface

Delay, comb and granular—connected

CombGrain is a dual-engine comb delay and granular texture processor built for resonant motion, fractured ambience, metallic shimmer, ghostly smear and unstable spatial effects.

Each engine can run as Delay, Comb or Granular, then interact through Coupled, Decoupled, Series, Ping-Pong or Send/Return routing. The Phasefield system adds deeper movement, pulling the engines together, sending them into orbit or breaking them into unstable shards.

A mode-aware modulation matrix lets the same LFO routes behave differently according to engine mode. The integrated Space section adds Room, Hall, Cathedral and Spring character, with scatter, ducking and tone controls to keep textures dimensional without becoming generic reverb.

CombGrain is designed for sound designers, ambient producers, experimental electronics, drones, glitch, IDM and cinematic texture work.

Key features

  • Two independent Delay, Comb and Granular engines.
  • Coupled, Decoupled, Series, Ping-Pong and Send/Return routing.
  • Phasefield modes: Attract, Orbit, Shatter, Siphon and Smear.
  • Mode-aware modulation matrix.
  • Character Space section with Room, Hall, Cathedral and Spring.
  • True 100% wet operation and LIMIT protection for louder experimental settings.
  • Preset categories with save, rename, delete and random workflows.

See CombGrain in action ↗