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Windows VST3 · 64-bit

GeoReverb

A convolution reverb where terrain, radio signals and environmental data become playable spaces.

Get GeoReverb CAD$3+
GeoReverb plugin interface

Places and signals become spaces

GeoReverb is a convolution reverb built around the idea that places, signals and environmental data can become reverb spaces instead of relying only on conventional halls, rooms, plates or springs.

It can load and blend Factory IRs, User IRs and captured map-derived IRs. Terrain, coastlines, radio signals, aurora-style activity, sonar and bathymetry, celestial data and wavetable-map capture can all shape the resulting space.

Move around the map, capture a location, then use that signature as a reverb. Coastal areas, mountains, plains, oceans, unusual locations and hidden zones each produce different behaviour. Factory IRs can be blended with captured IRs, moving between designed spaces and stranger environmental signatures.

The Map WT section turns captured terrain data into a playable wavetable-style source. Tune it, lock it to a scale, play it over MIDI or blend it into the overall GeoReverb behaviour.

Key features

  • World-map IR capture for location-based convolution spaces.
  • GEO, Aurora, Sonar, Celestial and Ephemera data-driven modes.
  • Radio-to-IR capture with nearby and global station scanning.
  • Terrain-shaped filtering tied to map structure.
  • Factory IR and Map capture blending.
  • Map WT wavetable capture with tuning, scale lock, MIDI playback and export.
  • Glitch engine with BUFFER and SPECTRAL modes.
  • Bloom processing with Classic, Granular, Spectral, Freeze, Halo, Width and Grain controls.
  • Expanded LFO and right-click modulation coverage.
  • Export IR and Export WT for saving captured spaces and wavetable banks.